Pokemon Mystery Dungeon: Gates to Infinity

Pokemon Mystery Dungeon: Gates to Infinity
Pokemon Mystery Dungeon: Gates to Infinity
Nintendo 3DS
Pokémon Mystery Dungeon: Gates to Infinity (Japanese: ポケモン不思議のダンジョン マグナゲートと∞迷宮 Pokémon Mystery Dungeon: Magnagate and the Infinite Labyrinth) is a Nintendo 3DS title that is the ninth entry in the Pokémon Mystery Dungeon series in Japan, and the sixth internationally. Like the other Pokémon Mystery Dungeon games, it is an adaptation of the Mystery Dungeon games for Pokémon. It was released in Japan on November 23, 2012, in North America on March 24, 2013, in Europe on May 17, 2013, and in Australia on May 18, 2013
You’ll be able to play as a boy or a girl, and you can choose how your hero looks overall! Find a look that suits you, and then set off on your travels! Your adventure takes place in the expansive Kalos region, where you’ll explore cities, meet people, and encounter many Pokémon! Don’t miss Lumiose City, the central hub of the region, where you’ll return many times on your journey.C

Companion Mode and Local Wireless

Multiplayer mode with three other players.
One job request after the Challenge Board has appeared, these two options will be available from the menu. In Companion Mode, the game can temporarily switch to other recruited Pokémon as the main player. All normal functions are available and items and money collected are carried over to story mode. In this mode, the player cannot leave Pokémon Paradise and Cinccino, Rampardos and Cofagrigus from Post Town will appear there to function as their individual shops.
Local Wireless can only be accessed in Companion Mode. This provides multiplayer and is the only way to have more than one player-controlled Pokémon when on Challenge job requests.
Team Attack

Team Attack
This is a new type of special attack accessed after the Team Badge is obtained. The player has to build this up in dungeons, using moves and defeating wild Pokémon. Once it's built up, the team attack logo will be displayed on the touch screen when L is pressed. It emits a green light and is significantly stronger than regular moves, attacking all enemies in the room and restoring HP, increasing accuracy, etc.
When there are no enemies in the room, the attack fails; however, the unused attack can still be performed while in the same dungeon at a later time.
Hubs and other out-of-dungeon locations
Some dungeons have floors where the player can roam around freely and has to complete various tasks in order to proceed. Items cannot be used outside of battle. They contain wild Pokémon, changing part of the floor to a regular grid-like dungeon floor during a battle. The player can escape from battle by stepping out of the grid.
The crossroads provides access to non-job request dungeons, Post Town and Pokémon Paradise.
Pokémon Paradise
Main article: Pokémon Paradise
Initially established by the partner Pokémon, this location progresses as the story does.
New mechanics
This game implements full 3D gameplay and depth perception via the 3DS's 3D capabilities. It also takes advantage of the 3DS's AR functions. By recognizing different round objects, it transforms them into a Magnagate, leaving an infinite labyrinth of dungeons to be explored.
Many Unova Pokémon such as Gurdurr, Virizion, and Hydreigon are included in the game, though some, such as Throh and Sawk, are oddly left out. Only a handful of Pokémon from previous generations appear in the game. A total of 144 Pokémon appear in the game. Despite this, a maximum of 288 Pokémon can be recruited.
Moves now have ranks. As a move is used, it gains progress towards the next rank. As a move ranks up, it grows in power, accuracy, and maximum PP. Status moves do not have ranks, and moves with set damage or moves that do damage based on factors such as the target's remaining HP (such as Wring Out) can rank up, but cannot increase in power. Move ranks are denoted by Roman Numerals, starting at I. As a move grows in rank, more uses are needed to raise it to the next rank. Dojos can also be built to train moves. Unlike using a move, Dojos add the same percentage of progress towards the next rank regardless of the move's current rank.
One of the other prominent features is mini-games, one of which is run by Beartic, allowing players to receive prizes based on how well they did on the game. This is a facility built in your paradise from Gurdurr.
Hunger is absent from a majority of the dungeons in the game, only appearing in the final three listed dungeons after clearing the story.
At the start of the game, the player starts off at level 7, but in all Pokémon Mystery Dungeon games prior to this, the player starts off at level 5.
There are obstacles such as a Poison Gas clouds, electricity, flames, vines, and bewitching mist that block the locked doors and certain pathways in dungeons. If a Pokémon of the type of obstacle is brought along with the player's Pokémon, the obstacle will disappear when the playable Pokémon touches it. Water-type Pokémon can eliminate the flames, Electric-type Pokémon can get rid of the electricity, Grass-type Pokémon can get rid of the vines, Poison-type and Steel-type Pokémon can get rid of the Poison Gas cloud, Ghost-type and Dark-type Pokémon can get rid of the mist, and ice can be eliminated by Fire-type Pokémon.
When it rains, hails, sandstorms, or is sunny, the player may not heal their Pokémon's HP as they are walking. However, the player can still use items to heal.
Wonder Orbs may now be used during boss battles. There are no look-alike items in the game.
TMs may now be used an infinite number of times, just like in the core series.
Pokémon with more than one ability will only have one of them, like in the core series, as opposed to previous Mystery Dungeon games where both abilities were active.
After the main story-line, auras begin appearing in the dungeons, based on a "Mysteriosity" rating. In the main dungeon selection menu and on the Request Boards, there is a number next to a question mark from 1 to 5, which determines how likely it is for a "Mysteriosity aura" to appear on any given floor, with 5 being the most likely. This number is different every time the player enters the dungeon. This aura comes in a variety of colors and has a variety of different effects. Some of the effects include: Lowering or raising the enemies' speed, only a certain Pokémon appearing on the floor and being the only one encountered on that floor, not being able to recover HP, weather effects appearing, enemies put to sleep, Wonder Orbs not being usable, floors having no rooms and only corridors, and consumable items not being usable.
Mapless Streets, Uncharted Paths, and Gilded Halls are also new to the game. Mapless Streets are floors in a dungeon that do not have floor numbers. Once the player returns from the Mapless Street, the floor number they return to will be equivalent to how many floors they were gone for. Uncharted Paths and Gilded Halls contain a variety of different Pokémon and items in certain dungeons. If they occur in a mission, the player will be returned to the normal dungeon on the floor of the mission or earlier.
If the player fails to complete a dungeon, fewer items are lost and they keep their Poké.
There are certain designs and shapes on the ground that have different effects in dungeons. Yellow star-like shapes allow the Pokémon to attack twice automatically with the same attack when standing on the shape. Eraser-esque shapes on the ground make items that are thrown disappear when the Pokémon is standing on it. In Mt. Travail (DLC), there are tiles that will grant the effect of a Training Seed for the rest of the floor, etc. Mysteriosity aura floors may also have other special tiles.
Many main story-line dungeons can be entered through other dungeons. Dungeons that had no recruitment during the main story-line have recruitment after completing the main story-line.
Recruited and Partner Pokémon that are not brought into a dungeon still receive experience points when the player completes dungeons. Once the Pokémon are brought into another dungeon, the recruited Pokémon will level up from the experience it had gained without being absent from the group.
Damaging moves can now miss due to too high of defense or special defense and level, rather than just doing 1 HP of damage. It will say that the Pokémon "took no damage!".
Kecleon can no longer be recruited if defeated. There is no Kecleon Gift, and a Normal Gift and Premier Gift will fail if used on Kecleon.
Team Skills replace IQ skills that the older games had. Unlike IQ skills, Team Skills that are active affect all of the player's Pokémon. Treasure Boxes can contain new skills after being opened by Rampardos.
Traps can now occur at the entrances to rooms, unlike previous games where the first tile after a hallway was guaranteed to not hold traps.
Hostile Pokémon can now evolve if they're given a certain item instead of only by defeating player's Pokémon. This happens often in Magnagate dungeons.
If items are dropped in water, fire, or chasms, they are automatically placed on the nearest path, contrary to previous games where they were submerged or destroyed.
In previous Mystery Dungeon games, the job bulletin board will have two lists, but in this game there are five for both boards.
It is unnecessary to complete a dungeon in order to recruit new Pokémon, and they can also be sent back when the team is full.
Job requests can only be fulfilled one at a time, even if they are in the same dungeon.
Wonder Mail returns, but instead of being a long password that can unlock new dungeons and legendary Pokémon, it is an 8-character password and gives the player various items
Pokemon Mystery Dungeon: Gates to Infinity

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